Devlog
- August 28, 2020 by slizer88#mech, #mecha, #environmental, #tactics, #tactical, #strategy, #strategic, #turn, #based, #simultaneous, #turns, #turnbased, #turn-based, #sci, #fi, #scifi, #sci-fi, #space, #starEnvironmental hazards have been added to five of the six stages to force players out of cover. These mechanics are only available on hard mode. Sun- radiation shield failure (forces player to periodic... Continue reading
- July 30, 2020 by slizer88#mech, #mecha, #plasma, #flamethrower, #turn, #simultaneous, #space, #colonyThe Burner is the seventh playable Maniple now fully playable in Lone King v1.25. Use thruster flames to burn away from enemies and fire plasma beams at ranged enemies while watching them burn in foll... Continue reading
- July 16, 2020 by slizer88#mechs, #mecha, #notes, #space, #scifi, #sci-fi, #sci, #fi, #gundam, #tactics, #tactical, #strategy, #strategic, #turn, #turn-based, #turnbased, #simultaneous, #simulturnLone King v1.18 is now available on Itch.io and Steam for free. Templar now has ability to dash twice as far, decreasing dash distance by half for the next two turns Player units now have death, attac... Continue reading
- June 28, 2020 by slizer88#strategy, #tactics, #turn, #mechs, #spaceSimultaneous-turn-based mech tactics game Lone King Patch notes for version 1.08 Player portrait and enemy model art improved Graphics menu fixed not loading "borderless windowed fullscreen" variable... Continue reading